Amazon has a good deal on Mario Power Tennis.

Power Tennis incorporates multiple characters, themes, and locations from the Mario series. The game includes standard tennis matches, but contains variants that feature different scoring formats and objectives. Other variants include "Gimmick" courts, thematic areas with components and properties that directly affect gameplay. The game consists of 18 playable characters, each categorised by their style of play and each with a pair of unique moves known as "Power Shots". Power Tennis was developed simultaneously with Mario Golf: Toadstool Tour, and the pair shared similar technology and concepts with each other during production. Such similarities include an emphasis on the Mario theme in characters and settings as well as alternative game modes such as "Ring Shot".

The game was positively received in general, attaining an aggregate score of 81 percent from Game Rankings and 80 percent from Metacritic. Critics praised the game's depth and variety, but criticised the Power Shot animations, which could not be skipped.
Description via Wikipedia.com

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Metroid co-creator Yoshio Sakamoto has said he'd 'encourage' Retro Studios - developer of the Metroid Prime games - to come up with another idea for the series.

'With regards to the Prime series, if the team at Retro comes up with an idea that does bring a sequel to the series to fruition, I by all means encourage them to do that,' he said.

'But I'm not directly involved with the Prime games. In terms of the Metroid series stories that I've told, the games that I've been involved in, I started with the NES Metroid and took it through Fusion.

'I'm hoping to tie the Super Metroid and Fusion stories together, and until I do that I can't think about what happens after Fusion, but if the concept does come to me I'd like to continue the story and see how far it can go,' he told Wired.

Sakamoto also spoke of his aims with the upcoming (and sweet-looking) Metroid Other M. 'Within the greater Metroid series, the Other M story will tie together the stories that took place in Super Metroid and Metroid Fusion,' he said.

'One of my goals is to present Samus as an appealing human character, and that involves explaining a little bit about what happened in her past as well as the characters that influenced her. The story will play a big part.'

via

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A new exploit for the Nintendo Wii was discovered today and it seems this one is quite difficult for Nintendo to patch. The exploit found by comex explores a vulnerability in Super Smash Bros. Brawl's stage builder code to run arbitrary homebrew code. So what's the difference between this and the others released before?

This is different from other exploit because this one does not go through the System Menu, and as of this time, Nintendo has no method on the Wii for patching games. Currently it will load an elf file from /boot.elf on the SD card.

To use use the exploit, all you have to do is delete all the custom stages of SSBB on your Wii, then copy over the file. When you enter the stage builder menu, it will automatically run /boot.elf on SD. The coder says that the exploit will be released soon, in the meantime, watch the video below to see the exploit in action.


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Blogged at Serious Lunch and then it made it on to conan.. Here is the video:
Tatsunoko Vs. Capcom Coming to US, Says Nintendo Power - Nintendo Life: Wii: "Latest issue of Nintendo Power spills the beans on Capcom's elusive fighter.

U.S. fighting fans and non-Japanese speakers, rejoice, as the Japan-exclusive Capcom fighter Tatsunoko vs. Capcom may grace your non-modded console yet!

A scan from the latest issue of Nintendo Power via Kotaku via a NeoGAF poster reveals that the game is indeed breaking out of the motherland.

Presumably the game will keep it's name, as the article uses it, despite Tatsunoko's characters having been in bed with over a dozen companies in America. An official-official announcement is expected for E3, which leads us to believe this was indeed one the two secret games Capcom is set to unveil.

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Source: kotaku.com, ."
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